A commune of 250 engineers on Luna's outer ring has maintained the moon's launcher arrays for fifty years. They stopped working three months ago, claiming they've been paid in depleted Links. Luna filed a Provincial Arbitration to force compliance. Both sides hired fighting units. Luna hired the Alkhest, a mid-tier crew with a winning record. The commune hired you: a startup unit with no reputation, no record, and nothing to lose.
You arrive at the staging ground adjacent to the arena on Mars with one day before the fight. Your client, Maren Halk, sits across a table from three Luna bureaucrats in gray livery, and she looks like someone trying to hold a door shut while the building burns behind her. The opposing unit warms up with the unhurried confidence of people who have done this many times before. A Phanerist tunes a lyre. A gambler works the crowd. An information broker is selling something to anyone who makes eye contact. How you spend the day is the difference between walking in blind and walking in ready.
Long Odds is an investigation-into-combat adventure that teaches what Progeny feels like at its core. The first act is a social scene where every conversation is a trade-off: time spent scouting the opposition is time not spent stabilizing your client, and time spent investigating the format change is time not spent learning fighter weaknesses. The second act is a tactical arena fight where everything you learned (or failed to learn) pays off. Expect moral complexity, difficult choices about where to invest your attention, and a fight designed to feel like an uphill battle that rewards preparation.
This adventure is designed for new and experienced players alike. Five pregenerated characters are included, each with distinct combat roles and personalities. No prior knowledge of the setting is required. The adventure introduces the arbitration system, the Kosmos's interconnected politics, and the way divine influence operates through infrastructure and quiet interventions rather than direct action. Plan for one to two sessions depending on how thoroughly the players investigate before the fight.
