Ares

Ares

Combat, Spectacle, Glory
Mars

Personality

Ares struts through his domain with the swagger of a championship fight promoter who knows he's running the best show in the Kosmos. He's all charm and bravado when his warriors are winning and the crowds are roaring, slapping backs and making grand promises with infectious enthusiasm. But when his Gigantes embarrass him or someone undermines the spectacle, his volcanic temper erupts. He's impulsive and surprisingly easy to manipulate with the right flattery, but beneath the showman exterior lies genuine pride in what he's built. His mother Hera may pull strings behind the scenes, but Ares takes his entertainment empire seriously. He loves violence, loves glory, and loves the roar of the crowd, and he's found a way to indulge all three while calling it justice.

What They Value

Ares rewards confidence and showmanship above almost everything else. He admires warriors who understand that how you fight matters as much as whether you win. Those who trash-talk with style, who make bold declarations, who turn combat into performance art all can curry favor with Ares. Braggadocious personalities thrive under his gaze; humble competence bores him. Good sportsmanship matters, but the theatrical kind like the warrior who congratulates a worthy opponent loudly enough for the crowd to hear, who accepts defeat with defiant promises of future victory, who celebrates wins with memorable flair. That said, he values those who respect the sanctity of legitimate combat; you can bost, gloat, and denigrate, but never cheat or use dirty tricks. That's his one absolute line. Show him courage, give him spectacle, and above all, make the crowd remember your name.

Seeking Their Favor

Issue a bold public challenge to anything such as an opponent in competition, a dangerous task, or a difficult goal and declare before witnesses that you're dedicating your attempt to Ares. Then you must succeed. The challenge can be combat, but equally valid are public debates, athletic competitions, dangerous stunts, difficult achievements, or any test where failure is genuinely possible and publicly witnessed. What matters is the spectacle: make your declaration dramatic, perform with confidence and flair, ensure people are watching, and above all, WIN. If you fail after invoking his name, you've embarrassed both yourself and him... don't expect his favor after that humiliation. The more public and theatrical your challenge, the better your chances when you succeed.

Key Facts

His divine decree "No. More. War." didn't eliminate violence, it channeled every conflict in the Kosmos through his control, turning the entire legal system into a sports entertainment empire where disputes are resolved by hiring combat units to fight on your behalf. He's running cosmic justice as a championship league, complete with celebrity warriors and broadcast infrastructure. Despite tolerating corruption at every level, his one rule is that units cannot throw matches or cheat during the battle. Fresh craters across Mars mark the remains of warriors who forgot that Ares prizes legitimate combat above everything, even profit.

Boons

Champion's Edge
 Ares 0
Prerequisites: Ares (1)
Instant: After declaring a risky Overwhelm roll with a Here weapon, add dice equal to your Favor with Ares.
When Ares watches you fight, every strike carries the weight of divine spectacle. Your weapon becomes an instrument of glory.
Spectacle of Violence
Here · all foesAres 0
Prerequisites: Ares (1)
Instant: Once per intermission, deal light hits equal to your Favor with Ares to all foes in your zone.
You channel the god of war's contempt for half-measures, striking everyone foolish enough to surround you.
War God's Fury
Here · 1 foeAres 0
Prerequisites: Ares (3)
Reaction: When you suffer a hard hit from a foe, you may spend 1 Zeal to automatically fail the Protection roll. If you do, deal hard hits equal to your Favor with Ares to that foe.
Those who dare strike a champion of Ares learn that the god of war takes every wound personally.