Aegis
The wall holds because someone packed for the siege three weeks before anyone else thought there'd be one. The Aegis is the bodyguard who already walked the route, the caravan captain who knows which buckle frays first, the quiet one in the corner with extra straps and a plan for the ceiling collapsing. Tower teaches them to stand between their people and the blow. Salt teaches them to have a second shield ready when the first one breaks, and a third one for the shield-bearer. They don't trust the Kosmos to be kind. They've made arrangements.
Cynic
The Cynic has seen the trick performed too many times to be impressed by it. Every god has an angle, every contract has fine print, and every confident smile is hiding the same set of teeth. Glass gives them the patience to pull the thread until the whole story unravels. Grit gives them the bones to keep pulling after the people in the story would prefer they stopped. Their faith is in evidence and scar tissue, in that order, and they tend to outlive the optimists.
Demiurge
Most people treat the dead and the mechanical as separate concerns. The Demiurge knows better. Shades are everywhere, eager for purpose, and technology is just material waiting for a soul. Ether teaches them the manners of the dead, the cold spots and stubborn moods of shades who'll work if you ask the right way. Forge teaches them that any vessel can be made, given enough scrap and an honest hour. Put the two trades in the same workshop and you get devices with opinions, tools with loyalty, and a crafter who takes commissions from both sides of the veil.
Herald
The gods don't keep regular office hours, and the message can't wait. The Herald is the runner between altars, the courier with a prayer half-rehearsed by the time they hit the door, the dancer who delivers a god's attention to wherever it's needed and is gone before the consequences arrive. Shrine teaches them which rituals catch divine notice and which favors keep stretching. Silk teaches them to be somewhere else by the time the answer lands. They carry holy news on fast feet, and they have never once been cornered against a wall.
Mask
The Mask never occupies the center of a story, only the space behind whoever does. Charming, elusive, and pathologically allergic to consequences, they treat every interaction as a performance and every relationship as a potential exit strategy. Honey teaches them which compliment lands, which secret travels, and how to leave a room convinced you were the most interesting person in it. Silk teaches them to be three rooms away before anyone thinks to check. The best Masks are beloved by everyone and known by no one.
Muse
The Muse sees potential the way most people see furniture: it's everywhere, and nobody's using it properly. Part inventor, part provocateur, they specialize in drawing out what others didn't know they had. Honey gives them the ear for the right word at the right second, the one that makes a friend stand a little taller before they swing. Forge gives them the hands to put the right tool in those hands, even if it has to be wired together from whatever was lying around. A Muse doesn't steal the spotlight. They build a better one, aim it at you, and insist you try that again.
Psychopomp
Someone has to walk the dead the rest of the way, and the gods aren't volunteering. The Psychopomp learned the route between planes the way an old courier learns a smuggling road, by getting lost on it first and packing better next time. Ether teaches them the shape of the astral, the moods of shades, the cold spots where reavers wait. Salt teaches them to never make the crossing without a backup plan, a backup attuned object, and a backup reason to come home. Grief work is a trade like any other. They keep the receipts.
Stoic
The Stoic reads the battlefield before the battle, the room before the conversation, and the opponent before the first swing. They are the bodyguard who clocks every exit on the way in and the captain who notices which lieutenant won't meet their eye. Tower gives them the steadiness to hold ground while the picture comes into focus. Glass gives them the focus itself, the slow patient seeing that turns chaos into a problem with discrete edges. They don't move first. They move correctly.
Zealot
Faith without teeth is just poetry. The Zealot serves the divine not through quiet devotion but through decisive, often violent, action. They pray with clenched fists and worship through combat, drawing on a well of conviction deep enough to fuel what their body alone cannot deliver. Shrine teaches them which prayers the gods actually listen for and how to spend a god's attention without wasting it. Grit teaches them to keep swinging once the prayer is finished and the favor has been called in. The gods notice the devout. They remember the dangerous.