Balanced
Clash · Maneuver
Balanced weapons reward adaptability over specialization. Well-crafted blades thrust or slash with equal grace, reliable pistols perform at any range. Choose between direct engagement (Clash) and tactical positioning (Maneuver). The best weapon is the one that adapts to any situation.
Chaos
Assert · Overwhelm
Chaos weapons embrace powers too wild to safely contain. Flamethrowers bathe entire areas in fire, "controlled"-explosive devices don't discriminate between friend and foe, Link-discharge weapons leap unpredictably between targets. Choose between intimidating displays (Assert) and pure destruction (Overwhelm). Sometimes the best way to win is making the battlefield so dangerous that only the truly committed survive.
Dynamic
Overwhelm · Maneuver
Dynamic weapons combine raw power with tactical mobility. Spears with devastating reach, lances that build momentum, rapid-fire rifles that suppress while repositioning. Choose between overwhelming power (Overwhelm) and tactical movement (Maneuver). Victory comes from being in the right place at the right time with enough force to end it.
Elegant
Maneuver · Seduce
Elegant weapons transform combat into artful performance. Rope darts flow like silk through impossible angles, fighting fans conceal deadly edges behind beautiful forms, razor-edged cards slice through air. Choose between fluid positioning (Maneuver) and mesmerizing misdirection (Seduce). The most devastating attacks are those your opponents never see coming.
Mystic
Overwhelm · Augur
Mystic weapons channel divine boons, astral projection, and shade manipulation. Divinely blessed blades infused with godly power, attuned weapons guided through the astral plane striking the target's spirit, projectiles pushed by spirits at devastating speeds. Choose between overwhelming spiritual force (Overwhelm) and astral perception (Augur). The most effective attacks are those empowered by forces beyond the physical realm.
Precise
Maneuver · Judge
Precise weapons demand careful timing, exact placement, and tactical awareness. Rapiers requiring perfect form, sniper rifles accounting for wind and movement, laser weapons needing precise calibration. Choose between tactical positioning (Maneuver) and analytical targeting (Judge). One perfectly placed strike achieves more than a dozen wild swings.
Savage
Clash · Overwhelm
Savage weapons land harder blows than anything else in the Kosmos, and the bill comes out of the wielder. Warhammers that fold armor plate, chainsaws that chew through whatever holds still, shotguns fired close enough to feel the heat. Choose between direct assault (Clash) and raw power (Overwhelm). The heaviest hits are paid for in blood, and the weapon only accepts yours.
Support
Clash · Cultivate
Support weapons turn one fighter's swing into the whole team's turn. Tower shields that plant a friend exactly where the line needs them, war-hounds that wheel on a whistle, guardian spirits that pour fresh heart into tired hands. Choose between martial coordination (Clash) and spiritual inspiration (Cultivate). The hit is yours; everything it opens belongs to your friends.
Technical
Clash · Craft
Technical weapons are the only ones on the field that are also tools, and their wielders fight like the battle is a job site running behind. Thermal lances, piton-drivers, hydraulic breachers, pressure tanks wound tight on brass keys. Choose between direct combat (Clash) and field engineering (Craft). Every other handling hits the foe; Technical hits the foe and leaves the ground rebuilt to spec.